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Jujutsu School Wiki

Work the night shift at Jujutsu High, inspect each visitor, and decide who can pass the cursed barrier. Use IDs and permit papers carefully while watching for curses disguised as Anomalies.

Game Updates
A storm-lit visitor checkpoint at Jujutsu School with permit seals hanging outside the window.
652K+ visits37K+ favorites1.8K players onlineUpdated Sep 22, 2026Final boss encounter

First Shift to Ending

Follow the documented route from the first ID check through grade stamps, Gojo’s bell and the Geto encounter.

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  1. 1

    First shift

    Verify IDs and stamp the teacher’s entry pass.

    • Reject suspicious visitors and use the shutter when something feels off.
  2. 2

    Grade stamps

    Match each arriving student’s exact grade.

    • Check the ID before choosing a stamp.
  3. 3

    Booth upgrade

    Use the repaired PC to order shift items.

    • Continue checking visitors while Gojo investigates the curses.
  4. 4

    Bell handoff

    Keep Gojo’s bell ready for a Geto-like visitor.

    • Ring it as soon as the figure appears.

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Browse Jujutsu School guides by the player task, system, or story topic you need next.

What is Jujutsu School?

A barrier entrance permit, visitor ID, and inspection stamps arranged on the Jujutsu School checkpoint desk.

Jujutsu School is a Roblox survival experience set during a night shift at Jujutsu High. Players inspect visitors before allowing them through a cursed barrier, using identification and permit paperwork as the core checkpoint tools.

The danger comes from curses classified as Anomalies that may try to enter the school. The official description also ties the story to Suguru Geto and confirms that the experience builds toward a final boss fight.

Browse Guides

Developer

Centurion Kitchen

Platform

Roblox

Genre

Survival

Created

Jan 9, 2026

Setting

Jujutsu High

Core Loop

Inspect IDs and stamp permits

Primary Threat

Anomalies

Max Players

24

Latest Guides

Spot an Anomaly

Use visible visitor tells to decide when to withhold entry, close the shutter or ring the bell.

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Step 1

Inspect the ID

A moving badge photo is a reported warning sign.

Step 2

Watch the visitor

Levitating or appearing on the ceiling is a reported anomaly tell.

Step 3

Close the shutter

If something feels off, deny entry and wait still until the visitor leaves.

Step 4

Ring the bell

Use Gojo’s bell immediately for a figure resembling Suguru Geto.

Visitor Check Order

Process each visitor in a steady order: observe, verify the ID, choose the matching grade stamp and decide entry.

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Step 1

Watch the approach

Pause before stamping if the visitor behaves strangely.

Step 2

Verify the ID

Compare the card with the visitor’s claim.

Step 3

Cross-check when unsure

Players use the booth camera as an extra check; the tutorial does not require it.

Step 4

Stamp or reject

Match the exact grade for a verified visitor; shut the shutter on a threat.

Survive the Geto Encounter

Gojo’s bell can stun the Geto-like intruder; keep it ready and ring it again when the threat presses in.

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Ring Gojo’s bell when the Geto-like figure appears. The bell disrupts its cursed energy and opens a survival window.

  • The encounter follows the night-shift progression.
  • The entity can recover after a stun, so keep the bell ready.
  • No complete attack-by-attack phase script is documented.

Story So Far

Trace the confirmed plot from gate duty and mimic curses to Gojo’s warning and the Geto-like final confrontation.

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  1. Gate briefing

    The school warns that Anomalies mimic visitors and a classified operation needs real students admitted.

  2. Growing threat

    Gojo investigates strange curses, then warns that a Geto-like presence may approach.

  3. Bell and finale

    Gojo hands over a bell, and a Geto-like entity arrives for the final encounter.

Checkpoint Locations

Orient yourself around the guard booth, barrier gate and woods where the documented shifts unfold.

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The documented play area centers on the guard booth and barrier gate, with the woods outside as the direction threats approach from.

  • Guard booth: inspect visitors and use the shutter.
  • Barrier gate: check IDs and stamp permit papers.
  • Woods: watch for unusual visitors approaching the booth.

Frequently Asked Questions

Quick answers for the two changing resources kept separate from the evergreen guides.

The codes page stays available even when no trustworthy codes have been found.Open Codes

Verified changes belong on the dedicated update timeline.Open Game Updates

Ready to Survive the Night Shift?

Use the guide hub to check mechanics, story encounters, anomaly clues, and endgame information before your next shift.