Jujutsu School Wiki
Work the night shift at Jujutsu High, inspect each visitor, and decide who can pass the cursed barrier. Use IDs and permit papers carefully while watching for curses disguised as Anomalies.
Game Updates
First Shift to Ending
Follow the documented route from the first ID check through grade stamps, Gojo’s bell and the Geto encounter.
- 1
First shift
Verify IDs and stamp the teacher’s entry pass.
- Reject suspicious visitors and use the shutter when something feels off.
- 2
Grade stamps
Match each arriving student’s exact grade.
- Check the ID before choosing a stamp.
- 3
Booth upgrade
Use the repaired PC to order shift items.
- Continue checking visitors while Gojo investigates the curses.
- 4
Bell handoff
Keep Gojo’s bell ready for a Geto-like visitor.
- Ring it as soon as the figure appears.
Explore the Wiki
Browse Jujutsu School guides by the player task, system, or story topic you need next.
Visitor Inspections
Follow the full checkpoint procedure for checking visitors, documents, stamps, and entry decisions.
Anomalies
Identify suspicious visitors from supported tells and use the correct shutter or bell response.
Walkthroughs
Browse the full route, recurring night-shift loop, and checkpoint location reference.
Story
Explore the plot, final confrontation, ending route, and confirmed character revelations.
Login Reward
Review the documented shift sequence and what is known about its final reward claim.
Cursed Barrier
Understand how verification, stamping, rejection, and breaches affect the school barrier.
Final Boss
Prepare for the Geto-like encounter and use Gojo's bell at the right moments.
Jujutsu High
Orient yourself around the booth, cursed-barrier gate, woods, and story-action locations.
What is Jujutsu School?

Jujutsu School is a Roblox survival experience set during a night shift at Jujutsu High. Players inspect visitors before allowing them through a cursed barrier, using identification and permit paperwork as the core checkpoint tools.
The danger comes from curses classified as Anomalies that may try to enter the school. The official description also ties the story to Suguru Geto and confirms that the experience builds toward a final boss fight.
Browse GuidesDeveloper
Centurion Kitchen
Platform
Roblox
Genre
Survival
Created
Jan 9, 2026
Setting
Jujutsu High
Core Loop
Inspect IDs and stamp permits
Primary Threat
Anomalies
Max Players
24
Latest Guides
Spot an Anomaly
Use visible visitor tells to decide when to withhold entry, close the shutter or ring the bell.
Inspect the ID
A moving badge photo is a reported warning sign.
Watch the visitor
Levitating or appearing on the ceiling is a reported anomaly tell.
Close the shutter
If something feels off, deny entry and wait still until the visitor leaves.
Ring the bell
Use Gojo’s bell immediately for a figure resembling Suguru Geto.
Visitor Check Order
Process each visitor in a steady order: observe, verify the ID, choose the matching grade stamp and decide entry.
Watch the approach
Pause before stamping if the visitor behaves strangely.
Verify the ID
Compare the card with the visitor’s claim.
Cross-check when unsure
Players use the booth camera as an extra check; the tutorial does not require it.
Stamp or reject
Match the exact grade for a verified visitor; shut the shutter on a threat.
Survive the Geto Encounter
Gojo’s bell can stun the Geto-like intruder; keep it ready and ring it again when the threat presses in.
Ring Gojo’s bell when the Geto-like figure appears. The bell disrupts its cursed energy and opens a survival window.
- The encounter follows the night-shift progression.
- The entity can recover after a stun, so keep the bell ready.
- No complete attack-by-attack phase script is documented.
Story So Far
Trace the confirmed plot from gate duty and mimic curses to Gojo’s warning and the Geto-like final confrontation.
- Gate briefing
The school warns that Anomalies mimic visitors and a classified operation needs real students admitted.
- Growing threat
Gojo investigates strange curses, then warns that a Geto-like presence may approach.
- Bell and finale
Gojo hands over a bell, and a Geto-like entity arrives for the final encounter.
Checkpoint Locations
Orient yourself around the guard booth, barrier gate and woods where the documented shifts unfold.
The documented play area centers on the guard booth and barrier gate, with the woods outside as the direction threats approach from.
- Guard booth: inspect visitors and use the shutter.
- Barrier gate: check IDs and stamp permit papers.
- Woods: watch for unusual visitors approaching the booth.
Frequently Asked Questions
Quick answers for the two changing resources kept separate from the evergreen guides.
Ready to Survive the Night Shift?
Use the guide hub to check mechanics, story encounters, anomaly clues, and endgame information before your next shift.