Jujutsu School Permit Papers Guide: What to Check Before You Stamp
Jujutsu School permit papers guide: what the entry pass is, when it gets stamped, and the role and exact-grade checks to run before any stamping decision.
Quick answer
Permit papers — visitors call them the “entry pass” — are the second document in the Jujutsu High gate inspection: the ID is the document you check, and the permit is the document you stamp. The game’s own description splits the job as “checking their IDs and stamping their permit papers,” and the pass only moves a visitor through once it lines up with the approved-visitors rule, the visitor’s own claims, and — from night two onward — their exact sorcerer grade.
- The stamp is the act of admission: visitors hand the permit over with lines like “I need my entry pass stamped” and get it back stamped — alongside, not instead of, the ID check.
- The entry rule is two-sided: admit only approved sorcerers and teachers, and never mistakenly reject a genuine student.
- From night two onward the stamp must match the visitor’s exact sorcerer grade; the tutorial warns a wrong stamp ruins both their performance and your shift performance.
- Outcome messages separate a right admission (“Correct visitor.”), a wrongful rejection (“Visitor rejected.”), and an anomaly getting through (“Anomaly breached.”).
The alpha build doesn’t itemize what’s printed on the permit itself, so the checks that matter run on the entry rule, the visitor’s stated role and grade, and the stamping rules below.
The entry rule the permit has to satisfy
The night-one tutorial sets the rule every document at the booth answers to: “Normally, only approved sorcerers and teachers are allowed inside. Check their IDs carefully.” The first correct verification is praised in so many words — “Good work. You verified the ID safely. This is exactly how it should be done. Keep the line moving, but do not drop your guard.” — and the tutorial bounds the error in both directions. The curses “mimic us so well,” so anything that feels off gets shut out with the shutter door; but “do not mistakenly reject an actual student,” because “We need every single one of them for a highly classified operation.” The permit stage inherits this two-sided accuracy requirement: admit only approved sorcerers and teachers, and never turn away a genuine one.
Visitor claims to run the permit against
Footage shows each visitor stating role, grade, or sponsorship claims that your stamping decision has to line up with.
Tips
Teacher, not a student
“I need my entry pass stamped. I’m a teacher, not a student.” The first stamped visitor’s pass corresponds to a teacher rather than a student — and he wants speed: “Make it quick, please. I’m already in a bad mood from dealing with Gojo.”
Self-declared student and grade
“I’m a panda. I’m a secondyear student. Don’t worry, Principal Yaga signed off on this.” This visitor states his student status and grade level and cites Principal Yaga’s approval — three claims to weigh before you stamp.
Permit in hand, grade in play
Megumi presents his permit with “I got my permit. This should be in order.” The player’s captions around the visit note “He’s a grade two.” The footage doesn’t show where the grade is displayed — permit, ID, or elsewhere — only that the stamp must match the visitor’s grade.
A story that doesn’t add up
A later visitor draws the reaction “It’s something doesn’t add up, don’t you think?” and is turned away with “Yo, get out of here.” The rejection follows the inconsistent story — the footage doesn’t tie it to any named field printed on the permit.
Exact-grade stamping and outcome messages
From night two onward, the stamp applied to the permit must encode the visitor’s exact sorcerer grade. The tutorial is explicit: “Students from various sorcerer grades will now be arriving. You must apply the corresponding stamp for their exact grade. This optimizes the barrier to handle their cursed energy capacity. Using the wrong stamp will ruin both their performance and your shift performance.”
In footage of a wrong-stamp mistake, the feedback includes “Wrong grade zero,” the player realizes the stamp kit at that point “is only grade ones,” and the on-screen instruction reads “Use a stamp that corresponds to visitor’s grade.” The same footage shows three separate outcomes: “Correct visitor.” for a right admission, “Visitor rejected.” for a wrongful rejection, and “Anomaly breached.” when an anomaly gets through.
One wrinkle: during Satoru Gojo’s special-grade visit, a garbled caption shows the prompt “Use any stamp for special grade? Are you sure about that?” That reads like a special-grade exception to the exact-grade rule, but it isn’t confirmed by clean footage — treat it as something to test in-game when a special-grade visitor arrives, not a rule to rely on. And because the game is “currently a work in progress and in alpha phase,” these prompts and feedback texts can change in updates, so recheck the wording after any UI or document update.
The handoff from ID verification to stamping
The decision moves in stages across shifts — the ID check always comes first, and stamping scales up with it.
Roadmap
- 1
Night one — verify identity only
Clear visitors through the ID check, then stamp the pass.
- Follow the tutorial: “Check their IDs carefully.” A correct accept earns “Good work. You verified the ID safely.”
- Keep the line moving: “Keep the line moving, but do not drop your guard.”
- 2
After night one — grade stamping joins the decision
Validate the permit against the visitor’s stated role and grade before the corresponding stamp goes on.
- Expect the shift change: “Night one is clear. Students from various sorcerer grades will now be arriving.”
- Apply the corresponding stamp for the visitor’s exact grade.
- 3
Repeat visitors — a compressed interaction
The stamping step still happens at the booth, even when credentials are skipped.
- Returning visitors shortcut the talk: “Anyway, stamp me through.”
The handoff is the same every shift: if the ID check and the visitor’s role and grade claims line up, apply the corresponding stamp to the permit; if anything feels off, the shutter door — not a stamped pass — is the response.