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Jujutsu School Ending Guide: Geto Finale Route & True-Ending Status (Spoilers)

Jujutsu School has eight numbered ending badges plus Self Embodiment Ending. Follow the recorded True Ending route, then see which alternate outcomes Roblox officially confirms and which route requirements remain unknown.

Quick answer

The recorded route to Jujutsu School's True Ending is to work the gate shifts, take Gojo's bell before the finale, then ring it through the Geto boss fight until the anomaly is defeated. Roblox's official badge catalog confirms eight numbered endings plus a separate Self Embodiment Ending, but it does not reveal the exact route for most of them.

  • Gate shifts are an ID check: only approved sorcerers and teachers may enter, and if something feels off you 'close the shutter door immediately and stay completely still' — but never reject a real student, because every one of them is needed for a highly classified operation.
  • From the next shift onward, grade stamps are added: students of different sorcerer grades arrive and you must apply the stamp for their exact grade.
  • Recorded runs suggest mistakes feed the anomaly instead of instantly ending the run — one player sums it up as the more mistakes made, the more of whatever it is comes out. Whether specific mistakes steer the run toward a specific ending is not documented.
  • The official badges confirm True, Die as Warrior, Malevolent, Escape, Prison, Wandering, Sacred Ritual, and a cake-themed eighth ending, plus Self Embodiment Ending. Badge descriptions give clues, not full walkthrough steps.
  • Don't plan around a fixed shift count: recorded playthroughs are labeled SHIFT 1-8 in some cases and Shift 1 TO 12 in others, possibly because an update extended the run. Just keep working the gate until the bell handoff happens.

Spoiler warning: everything below names the final boss and describes exactly how the ending plays out. Stop here if you want to reach it blind.

Ending reference

Use these names and clues to identify each ending. The exact unlock route remains unknown for most outcomes.
Jujutsu School True Ending badge

Ending 1 — True Ending

Clue: hold off the anomalous curse lurking near the booth.
The Geto fight is the closest documented route; the exact award trigger remains unknown.
Jujutsu School Die as Warrior ending badge

Ending 2 — Die as Warrior

Clue: fall before stopping the attackers and the barrier is compromised.
Exact failure trigger unknown.
Jujutsu School Malevolent Ending badge

Ending 3 — Malevolent Ending

No clue is provided.
Route unknown.
Jujutsu School Escape Ending badge

Ending 4 — Escape Ending

Clue: escape the Prison Realm trap in time.
Trap timing and required action unknown.
Jujutsu School Prison Ending badge

Ending 5 — Prison Ending

Clue: “You're gonna stay here for a very long time.”
Route unknown.
Jujutsu School Wandering Ending badge

Ending 6 — Wandering Ending

Clue: wander too far into the unknown.
The exact boundary or event is unknown.
Jujutsu School Sacred Ritual Ending badge

Ending 7 — Sacred Ritual Ending

Clue: “the more you mess around, the more you find out.”
Required interaction sequence unknown.
Jujutsu School Ending 8 cake badge

Ending 8 — cake icon

Cake icon with the clue “Sweet.”
Ending name and route unknown.
Jujutsu School Self Embodiment Ending badge

Self Embodiment Ending

Clue: “Your soul are completely different.”
Route unknown.

The bell handoff before the finale

Immediately before the ending triggers, Gojo hands you the item the final fight depends on. He describes the threat as cursed energy that "isn't normal" — "pure hatred creeping up in the dark" — and says his Six Eyes sensed Geto's cursed energy outside while his soul knows otherwise. Then he gives you the bell: if you spot anything out there resembling Geto, ring it immediately. By his explanation, the bell disrupts the creature's cursed energy and stuns it long enough for you to survive. Every recorded full run includes this handoff, and the recorded runs reach and resolve the ending with the bell in hand.

The Geto final boss, stage by stage

Roadmap

  1. 1

    The mimic arrives at the booth

    Recognize that the final encounter has started.

    • Expect the entrance line: 'Pardon the intrusion. There are a few cursed objects here that require my attention.'
    • Note its warning that something grand is taking shape — an accumulation of cursed energy far beyond ordinary human emotion.
  2. 2

    It taunts the bell

    Know the boss's claims before committing to the fight.

    • It scoffs that 'mere bell won't be enough to save you' and dismisses Gojo — recorded runs win with the bell anyway.
    • It declares 'My rage exceed even that of infinity.'
  3. 3

    Stun it with the bell

    Disrupt its cursed energy to create your openings.

    • Ring the bell repeatedly — recorded players describe the tactic simply as 'just spamming it.'
    • Expect the stun to weaken as the fight goes on.
  4. 4

    Break through the shield phases

    Get past each stage where its protection returns.

    • Expect it to regain its shield between stages ('He gets his little shield back.').
    • Keep ringing through the repeat exchanges — a recorded 'Round two' phase repeats the same 'infinity' line.
  5. 5

    Repeat until it evaporates

    Trigger the documented ending.

    • Continue the bell-stun cycle through every round until the boss is defeated.
    • The documented ending plays out at the point of defeat — the sections below cover what follows.

After the boss falls

When the boss is defeated, the recorded result is Geto evaporating — the recorded closing line notes he evaporates along with Seeker, a second character the footage doesn't identify further. The game doesn't simply stop there: recorded play continues into a post-ending state announced as overtime ("Oh, overtime. So, this is after again."), with that player treating the defeat as possibly temporary — "Well, if it comes back, then I'm going to pull up and solo it again." A full walkthrough otherwise ends right after the line "Stand proud. You are strong." This boss-victory route and the post-ending overtime state are documented in footage; the alternate outcomes above are confirmed by official badges, but their routes have not yet been captured in the reviewed sources.

Post-ending progression

Overtime Protocol is a progression state rather than another numbered ending.
Jujutsu School Overtime Protocol badge

Overtime Protocol

Clue: “You are officially trained now.”
The exact award condition is unknown.

Is that the True Ending? What's known and what isn't

The official Ending 1 icon literally reads “TRUE ENDING,” and its description says you were strong enough to hold off the anomalous curse near the booth. That aligns with the recorded Geto-boss victory, but the reviewed footage does not visibly show the badge being awarded, so this is a strong match rather than proof of the exact unlock condition. Right after beating Geto, one recorded player also asks “True ending?” and later says “I don't feel like getting any other endings,” which fits the official badge catalog's multiple outcomes.

  • Ending count: the official catalog confirms eight numbered endings and a separate Self Embodiment Ending.
  • True-ending route: the recorded bell-versus-Geto victory strongly matches Ending 1, but no reviewed source exposes all award checks, mistake thresholds, or missable choices.
  • Alternate-ending requirements: mostly undocumented; use the official badge descriptions above as clues, not complete instructions.
  • Post-ending behavior: only the overtime state described above is recorded, and it comes from live play, so treat it as the detail most likely to shift with game updates.

What you can rely on is the recorded route itself: survive the gate shifts, take Gojo's bell, and ring it through every stage of the Geto fight until he evaporates. For the other endings, the official badge catalog proves they exist, but more gameplay evidence is still needed before publishing step-by-step routes.