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Jujutsu School Visitor Inspection Guide: Order, Stamps & Shutter Rejection

The repeatable Jujutsu School (Anomaly) inspection order: observe the approach, verify the ID, cross-check, stamp the exact grade, then admit or shut the shutter — plus anomaly tells, the rejection routine, and the mistakes the game tracks.

Check every Jujutsu School visitor in the same order: watch the approach, verify the ID, add a camera cross-check when something seems off, stamp the entry pass with the visitor's exact grade, return it, and let them through — or, at the first real suspicion, close the shutter and stay completely still until they are gone. One counter-rule runs through every shift: never mistakenly reject an actual student. The game's own description frames the job the same way: you inspect visitors and let them through the cursed barrier by checking their IDs and stamping their permit papers.

Inspection checklist at a glance

Redeem steps

  • Watch the visitor approach

    Take a first look — if something already feels off, the standing rule is 'do not let them in', because the curses 'mimic us so well'.

  • Check their ID carefully

    A clean check is confirmed in-game: 'Good work. You verified the ID safely. This is exactly how it should be done.'

  • Cross-check the cameras before approving

    Players routinely add this step when a visitor seems unusual ('let me check the cameras first'). It is a player habit, not a tutorial-mandated requirement.

  • Stamp the entry pass with the visitor's exact grade

    'Use a stamp that corresponds to visitor's grade.' Teachers go through the same step with their own pass: 'I need my entry pass stamped. I'm a teacher, not a student.'

  • Return the stamped paper and let the visitor through

    'I'm going to stamp it and then I'm going to give it to you.'

  • If any check fails, close the shutter immediately

    Stay completely still and wait until you are certain the visitor has left before reopening.

  • Never mistakenly reject an actual student

    Keep this counter-rule in mind at every admit-or-reject decision.

First-pass visitor observations

Before any document changes hands, the first pass is watching the visitor. The briefing warns that 'There are strange curses lurking just outside that gate tonight' and 'We don't really know what they are or how they mimic us so well', so the first look works as a suspicion filter rather than a formality: 'If someone approaches and something feels off, do not let them in.' Players narrate exactly this pass at the window — 'Let's have a look at you. You seem good.' — and check basics such as whether the visitor carries a card and looks normal ('All right, she has a card. All right, she looks normal.') before touching the papers. Behavior on approach is itself a clue: one player catches an anomaly cue with 'Did she just walk not straight?'

ID verification and camera cross-check

The tutorial sets the ID as the core document. After noting that normally only approved sorcerers and teachers are allowed inside, it instructs: 'Check their IDs carefully.' Success is confirmed in-game — 'Good work. You verified the ID safely. This is exactly how it should be done.' One tell appears on the documents themselves: a checked badge whose photo animates — 'I checked her ID badge and her head was moving like this, man.' So far that is the only tell that shows up on the paperwork rather than in behavior. On top of the ID, players add a camera cross-check before approving: 'But actually, let me check the cameras first because we're a bit weird.' The cross-check is a player habit layered onto the procedure — the tutorial itself orders only the ID check and the grade stamp.

Permit stamping rules by grade

From night one onward, stamping joins the inspection: 'Night one is clear. Students from various sorcerer grades will now be arriving.' and 'You must apply the corresponding stamp for their exact grade.' The briefing gives the reason and the cost of error: the stamp 'optimizes the barrier to handle their cursed energy capacity', while 'Using the wrong stamp will ruin both their performance and your shift performance.' In-shift tutorial text repeats the rule as 'Use a stamp that corresponds to visitor's grade.' Teachers follow the same stamping flow with their own pass — 'I need my entry pass stamped. I'm a teacher, not a student.'

One case is currently inconsistent with that rule: players have reported special-grade visitors appearing to accept any stamp ('your special grade. So, I can pick any stock I want' — where 'stock' seems to mean stamp; and 'Use any stamp for special grade?'). No tutorial text supports the exception, so stamp for the exact grade by default and treat the special-grade case as unconfirmed player commentary until you can check it in-game.

Anomaly clues and what remains uncertain

Checklist

  • Animating badge photo

    'I checked her ID badge and her head was moving like this, man.' So far this is the only tell that appears on the documents themselves.

  • Irregular walking

    'Did she just walk not straight?'

  • Dialogue that doesn't add up

    'It's something doesn't add up, don't you think?'

  • Odd but genuine visitors

    Panda introduces himself — 'Yep. I'm a panda. I'm a secondyear student. Don't worry. Principal Yaga signed off on this.' — and is a legitimate student. Oddness alone is not proof.

  • Mimicry is the design

    'We don't really know what they are or how they mimic us so well.' Neither appearance nor paperwork alone is a guarantee, so the procedure ends in a judgment call, not a single matching check.

These are the tells observed in play so far, not a complete list of anomaly signs — mimicry means a convincing-looking visitor can still be a curse, so judge each person on the total picture rather than any single sign.

Rejecting a visitor: the shutter routine

First session flow

Trigger

Reject the moment something feels off

'If someone approaches and something feels off, do not let them in.' After shift two, Gojo extends the rule outdoors: 'if anything weird crawls out of the woods, shut the door immediately.'

Immediately

Close the shutter door

The closed shutter is the rejection itself — do not let them in.

While it is closed

Stay completely still

Stillness is part of the routine, not an optional flourish.

Before reopening

Wait until you are certain they have left

Be certain the visitor is gone before the shutter rises again.

Every decision

Do not slam the shutter on a genuine visitor

A near-miss shows how easily it happens: 'I nearly pressed the shutter. That was really bad.'

During paperwork

Stay alert

'while you're staring at that paper, a curse could be sneaking up right behind you.'

Outcome feedback and common mistakes

Tips

What the game tracks

End-of-shift feedback names each outcome — 'Correct visitor. Visitor rejected. Anomaly breached. Wrong grade zero.' — so wrong-grade stamping appears to be tracked separately from reject decisions. The labels come from auto-captioned footage, so exact on-screen wording may differ.

Wrong-grade or double stamps

'Using the wrong stamp will ruin both their performance and your shift performance.' Players have also double-stamped by accident: 'I think I gave two by accident.'

Letting an anomaly in

'I think I let him in by accident. No, I've actually made a terrible mistake.' — and later, 'I should not have let that go in.'

Rejecting a real student

The briefing forbids it outright: 'do not mistakenly reject an actual student.'

Escalation after mistakes

Player-reported, not a confirmed rule: 'I guess if the more mistakes I make, the more whatever the hell that is, comes out.' Repeated mistakes appear to make the night worse, but that is the player's read of the screen, not an official mechanic.

'Revert mistake' prompt

A 'Revert mistake' prompt has appeared right after an error in play, but whether a real undo mechanic exists is unconfirmed — do not rely on one and watch for it in your own shift.

Because the curses mimic real people so well, both errors are punished — letting an anomaly through and rejecting a genuine student — so there is no safe default at the window. Make the admit-or-reject call on the total picture in front of you, and recheck this checklist after updates: Jujutsu School is described as a work in progress in alpha phase, so inspection steps, interface details, and on-screen wording can change.