Jujutsu School ID Checking Guide: Fast Checklist and Mismatch Tells
ID checklist for Jujutsu School (Anomaly): compare the badge photo, claimed role and sorcerer grade, and matching permit stamp, with CCTV cross-checks, mismatch tells, and the shutter protocol.
Quick answer
Normally, only approved sorcerers and teachers are allowed inside Jujutsu High, and the booth briefing gives one instruction for the window: 'Check their IDs carefully.' A check done right earns explicit feedback — 'Good work. You verified the ID safely. This is exactly how it should be done.' — followed by an order to keep the line moving without dropping your guard. The loop is two documents: check the ID, then stamp the permit papers so the visitor passes the cursed barrier, while Anomaly curses try to slip in among them.
- Badge photo — does it match the visitor at the window, and does it stay still?
- Claimed role and sorcerer grade — does what they say hold up to questions?
- Permit stamp — after night one, apply the stamp for their exact grade.
- CCTV and window behavior — what do the cameras and their movement show?
The confirmed card-level tell: the badge photo moves
In recorded sessions, the clearest ID-specific fake is an animated photo. Mid-check, a player catches it: 'I checked her ID badge and her head was moving like this, man.' The same player had earlier suspected a visitor of copying him — 'She's copied me when I was checking Principal Yaga in' — which matches the briefing's warning that the school doesn't really know what the curses outside are 'or how they mimic us so well.'
A badge photo that moves while you hold it is the one card-level rejection trigger confirmed in play. Don't lean on the card alone, though: most impostors in recorded runs were exposed by questions, the cameras, or the way they moved — not by anything on the badge.
Cross-checks beyond the card
Checklist
- Question the applicant
Pressed with 'who the hell are you?', one impostor 'didn't know' what a real person should — 'It's something doesn't add up, don't you think?' — and got sent off with 'Yo, get out of here.'
- Check the CCTV before deciding
One player pauses mid-decision: 'let me check the cameras first'; another session reviews the feed — 'Look at the CCTV. Look normal.'
- Watch behavior at the window
'Did she just walk not straight?' flags one visitor. 'Oh my god, his eyes are sticking out' preceded an admission the player regretted — 'I think I made a mistake. I should not have let that go in.' And one visitor dealt with at the gate turned out to be floating outside: 'He was an anomaly. Oh, he's levitating in the air.'
From ID to permit: the grade-to-stamp rule
Night one involves ID checks only. Stamping starts once grade-carrying visitors arrive, and the briefing is blunt about it: 'Students from various sorcerer grades will now be arriving. You must apply the corresponding stamp for their exact grade... Using the wrong stamp will ruin both their performance and your shift performance.'
Visitors declare their role or grade at the window. The teacher states 'I need my entry pass stamped. I'm a teacher, not a student'; Megumi hands over papers — 'I got my permit. This should be in order'; and one session confirms a visitor with 'You are a grade four.' An in-game prompt restates the match plainly: 'Use a stamp that corresponds to visitor's grade.'
Every decision gets feedback: 'Correct visitor. Visitor rejected. Anomaly breached. Wrong grade zero.' Those strings label the mistake — don't count on exact penalty numbers, since no documented score value sits behind them. Treat an unclear grade as a reason to check again, not to guess. The stated rule also doesn't bend for rank: special grades get the stamp for their exact grade, and the idea that they accept any stamp is player improvisation, not briefing text.
When something feels off: the shutter protocol
Uncertain evidence gets its own procedure, separate from anything you read on the card:
Redeem steps
- Do not let them in
If someone approaches and something feels off, refuse entry.
- Close the shutter immediately
Shut the shutter door right away and stay completely still.
- Wait until you are certain they have left
Don't reopen on a guess.
Gojo restates the rule later in the night: 'if anything weird crawls out of the woods, shut the door immediately. It's probably just some leftovers from the ones I just exercised.' Two cautions from recorded runs: the shutter itself is a hazard ('No, I nearly pressed the shutter. That was really bad.'), and Gojo warns against paperwork tunnel vision — 'while you're staring at that paper, a curse could be sneaking up right behind you. Just saying.'
Unusual applicants who are real
Rejecting what feels off has a mirror-image risk: legitimate students who look unusual. The documented cases from recorded play:
Tips
Teachers use the same booth
They say so at the window: 'I need my entry pass stamped. I'm a teacher, not a student.'
Panda is a real second-year
'Yep. I'm a panda. I'm a second-year student. Don't worry. Principal Yaga signed off on this.' The appearance alone is not a rejection reason.
Gojo gets verified, not assumed
He is confirmed at the window: 'Let me have a look. Okay, you are the real Gojo.'
Wrong rejections carry a cost
The briefing warns: 'do not mistakenly reject an actual student. We need every single one of them for a highly classified operation.'
One caveat that keeps the checklist honest: the game's own listing calls Jujutsu School (Anomaly) 'a work in progress and in alpha phase.' Interface updates can change the ID layout, the stamp set, and the result strings, so re-run these comparison points against the current build after each update.